Elective Activities


Adventures in Coins

Complete Requirements 1-4 and any other(s) of your choice.

1. Identify different parts of a coin.

2. Find the mint mark on a coin. Identify the mint where the coin was made and the year.

3. Choose a coin that interests you, and make a coin rubbing. List information next to the coin detailing the pictures on it, the year it was made, and the mint where it was made.

4. Play a game or create a game board with your den or family where you can practice adding and subtracting coins.

5. Play a coin game.

6. Create a balance scale.

7. Do a coin-weight investigation.

Air of the Wolf

Complete the following Requirements.

1. Conduct two of the following investigations to see how air affects different objects:

(a) Make a paper airplane and fly it five times. Try to make it fly farther by altering its shape. Fly it at least five more times to see if your changes were effective.

(b) Make a balloon-powered sled or a balloon powered boat. Test your sled or boat with larger and smaller balloons.

(c) Bounce a basketball that doesn't have enough air in it. Then bounce it when it has the right amount of air in it. Do each one 10 times. Describe how the ball bounces differently when the amount of air changes.

(d) Roll a tire or ball that doesn't have enough air in it, and then roll it again with the right amount of air. Describe differences in how they move.

2. Complete two of the following:

(a) With other members of your den, go outside and record the sounds you hear. Identify which of these sounds is the result of moving air.

(b) Create a musical wind instrument, and play it as part of a den band.

(c) With an adult, conduct an investigation on how speed can affect sound.

(d) Make a kite using household materials. With your den or family, explain the rules for safely flying kites. Fly your kite.

(e) With your family, den, or pack, participate in a kite derby, space derby, or rain gutter regatta. Explain how air helps the vehicle move.

Code of the Wolf

Complete the following requirements:

1. Complete two of the following:

(a) With the members of your den or family, make a game with simple materials that requires math to keep score.

(b) Play a game of "Go Fish for 10s."

(c) Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.

1. Activity 1

2. Activity 2

3. Activity 3

4. Activity 4

5. Activity 5

(d) Make a rekenrek with two rows, and show your den leader or other adult how you would represent the numbers 4, 6, 9, and 14.

(e) Make a rain gauge or some other measuring device, and use it.

2. Complete one of the following:

(a) With other members of your den or family, identify three different types of shapes that you see in nature.

(b) With other members of your den or family, identify two shapes you can see in the construction of bridges.

(c) Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.

3. Complete one of the following:

(a) With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:

i. Draw a graph showing the number of items of each color.

ii. Determine what the most common color is.

iii. Compare your results to those of the other Scouts.

iv. Predict how many items of each color you will find in one more package.

v. Decide if your prediction was close.

(b) With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.

(c) Have each member of your den shoot a basketball. Count the number of shots it takes for each scout to sink five baskets. Make a graph that shows how successful your den was. Your graph should show each group that needed 5, 6-10, 11-15, 16-20, and more than 20 tries to sink their shots.

4. Complete one of the following:

(a) Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code.

(b) Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.

(c) Practice using a code stick to create and decode a message.

Collections and Hobbies

Complete the following requirements:

1. Begin a collection of 10 items that all have something in common. Label the items and title your collection.

2. Share your collection at a den meeting.

3. Complete one of the following and tell your den what you learned:

(a) Visit a show or museum that displays different collections or models.

(b) Watch a webcast or other media presentation about collecting or model building.

4. Complete one of the following:

(a) Create an autograph book, and get 10 autographs. Start with members of your den.

(b) With your parent's or guardian's permission, pick a famous living person, and write him or her a letter. In your letter, ask the person to send you an autographed photo.

Cubs Who Care

1. With the members of your den, visit with a person who has a physical disability.

2. Do four of the following:

(a) With other members of your den, try using a wheelchair or crutches, and reflect on the process.

(b) Learn about a sport that has been adapted so that people in wheelchairs or with some other physical disability can play, and tell your den about it.

(c) Learn about "invisible" disabilities. Take part in an activity that helps develop an understanding of invisible disabilities.

(d) With your den, try doing three of the following things while wearing gloves or mittens:

i. Tying your shoes.

ii. Using a fork to pick up food.

iii. Playing a card game.

iv. Playing a video game.

v. Playing checkers or another board game.

vi. Blowing bubbles.

(e) Paint a picture two different ways: Paint it once the way you usually would paint it and then again by using a blindfold. Discuss with your den the ways the process was different.

(f) Demonstrate a simple sentence or at least four points of the Scout Law using American Sign Language.

(g) Learn about someone famous who has or had a disability, and share that person’s story with your den.

(h) Attend an event where people with disabilities are participants or where accommodations for people with disabilities are made a part of the event.

Digging In The Past

Complete the following Requirements.

1. Play a game that demonstrates your knowledge of dinosaurs, such as a dinosaur match game.

2. Create an imaginary dinosaur. Share with your den its name, what it eats, and where it lives.

3. Complete one of the following:

(a) Make a fossil cast.

(b) Make a dinosaur dig. Be a paleontologist, and dig through a dinosaur dig made by another member of your den. Show and explain the ways a paleontologist works carefully during a dig.

4. Make edible fossil layers. Explain how this snack is a good model for the formation of fossils.

Finding Your Way

Complete the following requirements:

1. Do the following:

(a) Using a map of your city or town, locate where you live.

(b) Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified.

2. Do the following:

(a) Identify what a compass rose is and where it is on the map.

(b) Use a compass to identify which direction is north. Show how to determine which way is south, east, and west.

3. Go on a scavenger hunt using a compass, and locate an object with a compass.

4. Using a map and compass, go on a hike or walk with your den or family.

Germs Alive!

Complete at least five of the following requirements:

1. Wash your hands while singing the "germ song."

2. Play Germ Magnet with your den or your family. Wash your hands afterward.

3. Conduct the sneeze demonstration.

4. Conduct the mucus demonstration with your den or family.

5. Grow a mold culture. At a den or pack meeting, show what formed.

6. Make a clean room chart, and do your chores for at least one week

Grow Something

Complete the following Requirements

1. Select a seed, and plant it in a small container. Care for it for 30 days. Take a picture or make a drawing of your plant once each week to share with your den or family.

2. Find out the growing zone for your area, and share the types of plants that will grow best in your zone.

3. Visit or research a botanical or community garden in your area, and learn about two of the plants that grow there. Share what you have learned with your den or family.

4. Complete one of the following:

(a) Make a terrarium.

(b) Using a seed tray, grow a garden inside your home. Keep a journal of its progress for 30 days. Share the results with your den or family.

(c) Grow a sweet potato plant in water. Keep a journal of its growth for two weeks. Share the information with your den or family.

Hometown Heroes

1. Talk with your family and den about what it means to you to be a hero. Share the name of someone you believe is a hero. Explain what it is that makes that person a hero.

2. Visit a community agency where you will find many heroes. While there, find out what they do. Share what you learned with your den.

3. With the help of a family member, interview one of your heroes, and share what you learn with your den. Tell why you think this person is a hero.

4. As a den or family, honor a serviceman or servicewoman by sending a care package along with a note thanking them for their service.

5. With your family or den, find out about animals that are trained to help others in your community.

6. Participate in or create an event that celebrates your hometown hero(es).

Motor Away

Complete the following requirements:

1. Do each of the following.

(a) Create and fly three different types of paper airplanes. Before launching them, record which one you believe will travel the farthest and what property of the plane leads you to make that prediction.

(b) Make a paper airplane catapult. Before launching a plane, record how far you believe it will travel and explain what information you used to make this prediction. After you make your prediction, launch the plane and measure how far it flies.

2. Make two different model boats and sail them. Choose different shapes for your boats.

3. Create a model car that moves under its own power.

Paws of Skill

Complete at least Requirements 1-4. Requirements 5-7 are optional.

1. Talk with your family or den about what it means to be physically fit. Share ideas of what you can do to stay in shape.

2. With your family or den, talk about why it is important to stretch before and after exercising. Demonstrate proper warm-up movements and stretches before and after each activity you do that involves action.

3. Select at least two physical fitness skills and practice them daily for two weeks. See if you can improve during that time.

4. With your family or your den, talk about what it means to be a member of a team. Working together, make a list of team sports, and talk about how the team works together to be successful. Choose one and play for 30 minutes.

5. With your den, develop an obstacle course that involves five different movements. Run the course two times and see if your time improves.

6. With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.

7. Visit a sporting event with your family or your den. Look for ways the team works together. Share your visit with your den.

Spirit of the Water

1. Demonstrate how the water in your community can become polluted.

2. Explain one way that you can help conserve water in your home.

3. Explain to your den leader why swimming is good exercise.

4. Explain the safety rules that you need to follow before participating in swimming or boating.

5. Show how to do a reaching rescue.

6. Visit a local pool or public swimming area with your family or Wolf den. With qualified supervision, jump into water that is at least chest-high, and swim 25 feet or more.